Thursday, May 29, 2014

The effect of camera angle on LoL - on One For All Mirror Mode, blue side wins 56% of the time

It has been cited often that on Summoners' Rift ranked solo queue, blue side wins around 55% of the time. The effect of the "blue side advantage" is so great that it is often said that Riot puts slightly higher elo teams on the purple side in an attempt to balance out the map advantage by simply spawning on the blue side.

I have been interested in this in a while, but as far as Summoners' Rift is concerned, there are several factors one needs to consider:

1. Spawning position of jungle monsters.
2. Dragon/Baron lay out.
3. Pick order (in ranked).
4. Camera angle.

With the introduction of One For All Mirror Mode on the ARAM map, it creates an unique situation which:

1. No jungle.
2. No Dragon/Baron.
3. It's the same champion times 10.

But the camera angle remains. So on this map we actually remove a lot of the other factors which may make the blue side stronger. With this in mind, I quickly found ~3500 games played on this new game mode during the last 4 hours or so. I got the following:

Blue side won: 1946 games
Blue side lost: 1505 games

So overall, blue side wins 56.4% on One For All Mirror Mode. This estimate is accurate within plus or minus 1.6%, 19 times out of 20. This is very similar to the blue side win rate on ARAM maps in general, which is around 56%.

In comparison, on Twisted Treeline where the map is totally symmetric and camera angel is not an issue, the blue side (left side) wins exactly 50% of the time.

So, it does look to me that there is an effect from camera angle that makes the blue side stronger on Summoners' Rift and on ARAM map. I wonder what the consequence is, especially on the competitive scene. It almost feels to me that playing on the blue side is sort of like playing as white on chess - while the advantage is not as big as white side on chess, the advantage is certainly there and it's real.

Saturday, May 3, 2014

Early game champion / late game champion analysis

I always hear about players saying "Champion X has great late game", or "Champion Y falls off really hard". But I wonder how much of the players' perception can be proven using actual game data?

I thought of one idea. Suppose we think, say, Vayne is very strong late game and very weak early game. Then we should expect Vayne to lose a lot more often if the game is short and win a lot more if the game is long. To do this, I drew 860k ranked solo queue games played in Patch 4.6 and computed each champion's win rate segmented by game length. The result is summarized below.

For example, we see that Vayne wins around 45.73% of the time overall. If the game is less than 25 minutes long, however, she only wins 41.31% of the time. On the other hand, for games over 50 minutes, Vayne wins 52.65% of the time. That's a huge difference!

Some of my personal analysis are below this table.


Here's what I can see:

- Karthus, Twitch, Vayne, Veigar are late game monsters.
- Kennen, Shaco, and Alistar are surprisingly strong late game.
- Anivia and Ziggs seem to have WEAK late game, which is very interesting.
- Jinx's late game does not seem to be that strong. She seems to be more of an early game champion.
- If you look at Tristana, it seems that she wins a lot more in very short and very long games, while lackluster in a medium length game.

Tuesday, April 8, 2014

How to raise division/MMR without playing better


  1. Allow your teammates to carry you. You are playing to win, not to be a big shot who carries every game. In fact, you probably cannot carry every game unless you are smurfing. If you are 1-9 but your teammates are all 9-1, don't bitch about your score - just stay safe, relax, listen to calls, and let your teammates win the game for you. 
  2. When your teammates are throwing, remember your opponents can be just as likely to counterthrow. The matchmaking algorithm dictates that your teammates and your opponents have similar skill level. If your teammate is throwing, your opponents can throw too. Until the nexus falls you can always seize the opportunity to win.
  3. Don't question bad plays. Remember your teammates also want to win - they are not intentionally feeding your opponents as an attempt to make your life harder. When they make bad plays, they already feel bad themselves, so there is no need for you to spray salt onto their wounds. I recommend you say absolutely nothing about it and keep your mouth shut. You are here to win the game, not to belittle some random person on the internet who made an honest mistake.

Wednesday, April 2, 2014

URF mode win rates

I collected over 200k URF mode games during the ~2 days so far. These games are so popular and go so fast that it was extremely easy to get these data.

Here's the win rates on  URF mode per champion, from the highest to lowest. I am sure a lot of these numbers are no surprises to you. 

Champion Win Rate Popularity
Sona 77.973% 21.151%
Soraka 66.283% 18.427%
Hecarim 62.403% 16.908%
Kayle 61.177% 13.126%
Nami 59.342% 7.727%
Nidalee 58.921% 39.039%
Alistar 58.744% 18.688%
Galio 58.528% 2.968%
MonkeyKing 55.568% 12.385%
Janna 55.261% 6.522%
Skarner 55.069% 5.482%
Karma 55.058% 9.888%
Morgana 55.024% 9.774%
Ezreal 54.839% 35.902%
Fizz 53.871% 16.277%
Malzahar 53.767% 5.810%
Sivir 53.577% 7.949%
Shen 53.576% 6.013%
Jayce 53.175% 13.668%
Orianna 53.061% 5.160%
Sion 52.787% 6.384%
Talon 52.293% 6.319%
Taric 52.058% 4.835%
Lulu 51.810% 11.946%
MasterYi 51.769% 20.481%
Swain 51.630% 8.759%
XinZhao 51.488% 5.586%
Sejuani 51.263% 1.605%
Karthus 51.110% 12.528%
Lucian 50.875% 8.343%
Fiora 50.870% 6.080%
Maokai 50.839% 9.645%
Poppy 50.818% 6.219%
Leona 50.811% 8.123%
Yorick 50.729% 5.637%
Evelynn 50.482% 9.004%
Ziggs 50.480% 18.999%
Brand 50.285% 7.982%
Jax 50.040% 8.617%
Lux 49.823% 30.431%
Warwick 49.810% 6.070%
KogMaw 49.747% 7.268%
Zyra 49.690% 8.459%
Syndra 49.580% 7.202%
TwistedFate 49.507% 7.539%
Nautilus 49.506% 2.396%
Ashe 49.463% 15.728%
Draven 49.253% 6.611%
Veigar 49.153% 12.286%
Urgot 48.893% 9.095%
Graves 48.872% 2.427%
Katarina 48.621% 14.914%
Malphite 48.464% 7.278%
Zed 48.409% 19.374%
Rengar 48.174% 8.020%
Ahri 48.088% 16.980%
Heimerdinger 48.083% 9.833%
Blitzcrank 48.082% 17.546%
Amumu 47.988% 4.624%
Shaco 47.948% 13.161%
Twitch 47.941% 3.448%
Nasus 47.845% 11.352%
Annie 47.748% 8.589%
Kennen 47.497% 3.239%
Teemo 47.492% 20.477%
Diana 47.423% 3.677%
Riven 47.309% 12.731%
FiddleSticks 47.149% 9.802%
Vladimir 47.104% 5.942%
JarvanIV 47.040% 2.755%
MissFortune 46.900% 3.399%
Viktor 46.785% 2.632%
Darius 46.598% 6.092%
Caitlyn 46.452% 7.153%
Quinn 46.298% 1.904%
Lissandra 46.197% 2.830%
Akali 46.058% 9.591%
Varus 46.014% 11.778%
Gangplank 45.746% 13.274%
Irelia 45.513% 2.021%
Mordekaiser 45.410% 3.126%
Renekton 45.308% 2.916%
Chogath 45.209% 5.448%
Gragas 45.082% 8.540%
Tristana 45.026% 7.058%
Jinx 44.737% 12.420%
Tryndamere 44.663% 8.045%
Velkoz 44.556% 10.165%
Rammus 44.450% 3.086%
Xerath 44.342% 5.096%
Khazix 44.295% 9.595%
Volibear 44.294% 2.148%
DrMundo 43.983% 5.327%
Singed 43.957% 4.048%
Vi 43.925% 3.543%
Pantheon 43.391% 9.234%
Nocturne 42.896% 4.339%
Leblanc 42.850% 17.175%
Zilean 42.673% 7.370%
Vayne 42.210% 7.817%
Trundle 42.072% 1.610%
Corki 41.884% 2.354%
Shyvana 41.317% 1.527%
Udyr 41.008% 3.867%
Cassiopeia 40.961% 3.290%
Nunu 40.561% 4.709%
Olaf 40.262% 2.297%
Garen 40.187% 4.435%
Zac 40.058% 1.041%
Elise 38.946% 1.568%
Anivia 38.353% 3.612%
LeeSin 38.294% 9.646%
Aatrox 37.822% 1.298%
Rumble 36.821% 0.876%
Thresh 36.243% 5.305%
Yasuo 33.686% 6.165%

What I do NOT find surprising:

- Nidalee, Soraka, Sona, Jayce, Helicopter-Pony win like crazy.
- Yasuo, Rumble, Cassiopeia suck, since they gain very little from the 80% CDR.
- Lux is mediocre. Her R spam is decent, but no match for the sustain from some of the better champions.


What I DO find surprising:

- Galio wins like crazy. This is probably due to his W spam and his MR scaling against a meta that is almost all magic damage poke.
- Nami wins like crazy. Not quite sure what happened here, especially if you consider the fact that her E is not too useful and does not scale well with CDR. Perhaps due to a combination of sustain from her W and her damage/CC from Q + R.
- LeBlanc is played often, but she isn't too good. Despite what Riot said during the TSM vs C9 match, you cannot perm root someone with her E spam. 


Note:
- Unfortuantely, ban rates are not available. I do suspect Nidalee and Sona are actually banned quite a bit. When Nidalee gets picked, for example, around 1/3 of the games will have Nidalees on both sides.
- Win rates are calculated only in games which the champion in question is played on one side. This makes sure an overwhelmingly popular champion does not have close to 50% win rate.

Wednesday, March 26, 2014

PentaKills Statistics!

Some PentaKill statistics in League of Legends. Hope you like them. These charts are constructed using nearly 400k recent ranked solo queue game records on the NA server, around high silver to low diamond.

Background images are copyrights of Riot Games.



You have roughly a 1 in 650 chance (0.156%) to perform a PentaKill yourself in a ranked game!

When a PentaKill occurs, it is most likely performed by the following champions:


If you want a PentaKill yourself, you should try to play the following champions:



What can be a better way to spend your day off than making charts for LoL?